Gameplay Systems
Zero Parades is an espionage RPG, where you play as a brilliant but tormented operant on one final desperate assignment. As the Principal Gameplay Designer on this project, I have been working closely with the rest of the team to coordinate the development of the core game systems, namely the Skills, the Pressures (which simulate the physical and psychological toll of being an operant) and the dice rolls.

More to come when Zero Parades launches!


